Please, take note of the fact that the map is very dark.įinally, please comment if there's something wrong so I can fix it. Hopefully by next week, I will have all the props ported from the game and released. This is ripped straight from the game, so I had to manually put nodraw brushes for the major places where collisions should happen.Ĭomes with the normal doors, the elevator doors, and the heavy doors (called containment doors) as models. Be aware that this map is all static props, not brushes, because this is not a recreation. This is the Entrance Zone from Containment Breach, with every single room except for scp-860's containment room, but that's because I plan to release it at a later date with the forest included. None of these SCPs are currently in-game. Note that this list may no longer be accurate. As the Heavy Containment Zone is yet to be added, no rooms are currently in-game or announced. The zone is upcoming and will be added at an as of yet unannounced date. "They said we couldn't do it, they said we shouldn't do it, they begged us not to do it, and we did it anyways!" Soldier TF2, talking about this map. The Heavy Containment Zone, also know as HCZ, is a zone in SCP: Unity and the second zone the player will encounter. Regalis, creator of SCP: Containment Breach, made this, I didn't.
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